Shadow-of-the-Pipes
Lvl 1 Shadow
The spirit of a departed soul that passed away in the first floor restrooms, Shadow-of-the-Pipes appears in any of the men’s or the women’s restrooms randomly. There is a 50% chance (1d4 1-2), upon entering either room, that Shadow-of-the-Pipes will be present, rising to 75% (1d4 1-3) if the door has been mysteriously locked from the inside. Regardless of whether Shadow-of-the-Pipes is present, a CR 5 perception check can reveal its faint moans.
Upon encountering players, Shadow-of-the-Pipes will demand that they leave immediately, having spent their mortal life often turned away from occupied bathrooms, it seeks solace there in death. A CR 12 charisma, persuasion, strength, or intimidation check can calm Shadow-of-the-Pipes temporarily to allow for conversation; otherwise it will attack but will not pursue players beyond the bathroom. Shadow-of-the-Pipes will give only vague and evasive answers to questions, and will also demand that its overdue library book Voynich II: The Day After be returned so that it might know peace in death.
If the players clear up the missing book, Shadow-of-the-Pipes will appear in the next bathroom that they enter, grateful for their deed and ready to ascend to the next level. In gratitude, they will give the answer to one question or reveal the location of a magic item before vanishing in a burst of light. Shadow-of-the-Pipes knows how to get into the Wizard’s Workshop (making with sign of the shark over their heart) and most other library questions, at the DM’s discretion. If players opt for a magic item, it will be a potion of insight or a scroll of invisibility hidden behind some pipes in the current bathroom.
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