A large green pointy-eared goblin, standing head and shoulders above their peers, sits in the middle of the Goblin Commons. “It’s late at night and a dangerous time of year, friend,” they say. “In exchange for a gift, we’ll…protect…you as you move through here.”
Tarf will demand tribute every time players attempt to move through the Goblin Commons, and they will not allow players to approach or use the Hall of Prophecy, the Printing Press, or the Duplicator until tribute has been offered. They will, however, allow players to approach the vending machines for the purpose of buying snacks, provided those snacks are then given in tribute. Tarf knows the layout of the library well, but is on poor terms with the librarians and does not know the location of any specific books or items, nor do they know the secret to entering the Wizard’s Workshop.
Players can bluff their way past Tarf with a DC 15 Persuasion or Intimidate check, but the DC will increase by +2 each time they do so. Tarf will allow players to withdraw if they refuse to pay, but if they attempt to proceed, they will attack along with 3 goblins. Players can also attempt to sneak through, which is also a DC 15 and increases by +2 each time. If Tarf and their goblins are killed, any non-food tribute items can be retrieved from their bodies.
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