Baris Kolar is not from the general setting area but rather the nearby and contextual land of Noiun (noy-ooh-n), which for many years suffered under the reign of tyrannical bishop-princes. The Kolars were a relatively well-to-do family in Viesot, and Baris’s older brother was expected to inherit their property while Baris was trained as a priest. Unfortunately, the brother was a member of a banned society that attempted to kill the bishop-prince, and as a result he was executed and the family’s property confiscated.

Radicalized, Baris was expelled from the seminary for advocating revolution (though he got a good education out of it beforehand) and was forced into exile after becoming associated with the same rebels. It was during his exile and subsequent work as a mercenary to raise funds for Noiun revolutionaries that he met the other characters back in the day. Eventually he returned to Viesot with his earnings and new skills and paid a small but vital role in the overthrow and execution of he last of the Noiun bishop-princes. The newly-proclaimed Republic of Noiun occupied most of his time over the next decades; Baris served in the government in mostly behind-the-scenes roles, not one of the rulers but at the same time not a nobody either.

The new rulers wound up no less tyrannical than the old, though, and after his faction lost a power struggle Baris was forced into exile once again, and most of his remaining friends and allies were executed or forced to flee abroad. Penniless and regarded with suspicion by those who know his revolutionary past–Duniya is not hospitable to such ideas–Baris has been forced to rejoin his old allies from his first exile. He hopes one day to return triumphantly to Noiun, but for now is content to stay alive.

As with most revolutionaries, Baris has a tale or two to tell, and he does so at length, reminiscing about the glory days of his revolutionary struggle or all the young woman from Viesot for whom power was an aphrodisiac. However, age has rendered him completely impotent, a detail that he is desperate to hide from his companions, and he fears that he may run into children he sired and abandoned during his first exile.

His revolutionary past and long exile coupled with his rejection of traditional Noiun religion and societal norms mean that he is excellent at subterfuge and persuasion and has embraced the technology of firearms. As such, he plays like a rogue/ranger, with emphasis on concealment, diplomacy, and ranged combat with pistols.

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