Excerpted from the Ruins & Rogues Creature Compendium, Fifth Edition, incorporating materials from the Sorcerers & Sabers Interverse Guide.

BUREACRASPHINX
Large Monstrosity, Lawful Neutral


Armor Class: 17 (natural armor)
Hit Points: 136 (16d10 + 48)
Speed: 40 ft., fly 60 ft.
STR: 18 (+4)
DEX: 15 (+2)
CON: 16 (+3)
INT: 18 (+4)
WIS: 18 (+4)
CHA: 11 (+0)
Skills: Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: Charm, Fear
Senses: Truesight 120 ft., Passive Perception 18
Languages: Common, Sphinx, Bureaucracy
Challenge: 10 (6000 XP)


Actions
Multiattack
The bureaucrasphinx makes two claw attacks.

Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Secret Teleport
The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. It may do this an unlimited number of times if unseen, but once observed teleporting by a sapient being, it must wait at least 24 hours or undergo a long rest before it can teleport agan.

Cast a Spell
The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. The sphinx casts as a level 9 sorcerer.

Alter Self
The sphinx assumes the form of either a humanoid or a quasi-beastman combining features of its humanoid and sphinx forms, including wings. It may do this as a free action at any time and maintains the chosen form without concentration indefinitely, including unconsciousness but not death. High stress, agitation, or intense emotion may cause the sphinx to “slip” from one form to another, but never occurs in its natural form.


Descritpion
After seeing one of his retinue slain and devoured by a riddling sphinx, the sultan of Al-Kermah invited the sphinx and its kin to serve as administrators and bureaucrats. The sphinxes soon found that bureaucratic work suited them, and over the next five thousand years gradually became distinct form their brethren. While they still retain the formidable combat prowess of gyno- or andro-sphinxes, as well as a fondness for riddles, bureaucrasphinxes prefer to make their riddles matters of navigating labyrinthine rules, with the penalty being not the victim’s life but rather their time.

As such, bureaucrasphinxes tend to work low-level administrative jobs as administrative assistants, clerks, or motor vehicle inspectors. They are prized as such by high-level managers who do not wish to be bothered (as the sultan did not) and the revelation of their true nature often results in only a shrug. Their secret ability to teleport makes them particularly difficult to pin down, and more than one brave adventurer has been brought to despair and ruin by an encounter.

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