Seraph Guilder, Wizard’s Workshop Head
Lvl. 5 elf rogue/wizard
You see the head of the Wizard’s Workshop, beset on all sides by panicky students with poor time management skills. Despite the hubbub, they seem cool and collected, tackling crises one at a time as they emerge.
Specialized in the repair and maintenance of the complex magical engines in the Wizard’s Workshop, Guilder is currently overwhelmed by students desperate to complete their projects before the finals deadline and besieged by desperate and underprepared students. While they know how to use all the technology in the Workshop and are happy to demonstrate it, they are also unable to give players their full attention.
Players must succeed on a DC 12 fortitude save in order to raise their voices enough to be heard, and succeed on a DC 12 perception check in order to hear an answer. Otherwise, they will hear only garbled snatches of speech. The mob of students can be cleared with a DC 13 Intimidate roll; if they are attacked, Guilder will use teleport to move the players to a random room in the library, though they will not notice if players return.
It is important for Guilder to examine the conjuration file that Prof. Jade gave the players, as only they can recognize that it contains a critical error and repair it. Only a repaired conjuration file will be conjured properly; otherwise, a corrupted orb will be summoned. If battle is joined against a corrupted orb, Guilder will focus on evacuating students from the workshop for four rounds and will only return to join the party in combat starting in round five.