Alignment: Chaotic Good, Chaotic Evil, Chaotic Neutral
Hit Die: d8
Starting Debt: 4d6 × $10,000 (average $140,000) In addition, each character begins play with suit worth $50 or less.

Class Skills
The rogue’s class skills are Appraise (Int), Bluff (Cha), Climb (Str), Jargon (Int), Jury Rig (Int), Knowledge (Office Supplies) (Int), Knowledge (Professional Buildings) (Int), Lockpick (Dex), Looking Busy (Cha), Looking Important (Cha), Perception (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex),Sycophancy (Cha), Use Gadget (Cha),
Weaseling Out (Cha)

Description
Adventure is where you find it for those who have learned to use their wits to cut through the red tape of bureaucracy. Always in danger of running afoul of stodgy middle managers and clueless administrators, bureaucratic rogues beg, borrow, and steal what they need to get the job done. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of office skills, accumulating supply closet keys, personal favors, and equipment of questionable origin. Always the first in the door when someone leaves to loot their office, always on the lookout for unguarded supplies, bureaucratic rogues know all the back channels and tricks. They know whose palms to grease with swag and food, who to suck up to, and who to avoid. Where a bureaucratic rogue is active, no dumpster is un-dove.

Role
Bureaucratic rogues excel at moving about unseen (to sneak out of work) or scrounging supplies and tend to avoid head-to-head confrontation. Their varied skills and abilities allow them to be highly versatile, and they excel in overcoming hindrances of all types, from unlocking office doors and stealing snacks to outwitting managers and conning dull-witted coworkers.

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