Goblins’ origins are obscure and surrounded by many myths and legends, but it seems likely that they evolved in a similar arid environment to that of the orcs as they share the chlorophyll-laced skin of the latter, though they lack similar dentition. They also have only four fingers and four toes on each limb, a trait unique to their biology.

Another uniue biological curiosity is that unlike other sapients, goblins do not undergo a growth spurt at puberty. Instead, they continue to grow at a steady rate that slows slightly as they age. Their often impoverished and violent lives mean that the average goblin is shorter than man-sized, though particularly old or renowned goblins are able to reach impressive heights: Aepebo Manbynk (“Treeboy”), the great leader of the Goblin Revolt, was six-foot-five by the time he was captured and executed.

Goblin religion is a unique variant of the Sepulcher of the Creator, the faith embraced by a significant portion of humans. Goblins believe that they were created by the dark lord Muolih, the fallen left hand of the Creator, as his servants. They regard this as an act of blasphemy that forever stained their people, and so with the deaths of Muolih and the Creator in the Greatwar of legend, goblins generally hold themselves bereft of purpose and of any divine influences whatsoever aside from minor spirits. They believe that, due to Muolih’s taint, they are owed nothing and entitled to nothing but what the can get for themselves.

As such, goblin culture is based around achievement; individuals are born without a name and must earn one through their deeds. Unnamed goblins are referred to using a variety of workarounds: the word bac (“you there”), adjectives (“tall,” “sister”), and as often as not, simply “goblin” or “gob.” A goblin who has earned a name is stripped of it upon surviving a defeat but is allowed to keep it if they perish during said defeat, a cultural convention that leads to the often suicidal disregard for self seen in goblin battle formations.

Stereotyped as crude, stupid, and weak, goblins are actually as intelligent and creative as any other sapient. Their low position in societies and their unique culture of self-depreciation belies their general aptitude for construction, chemistry, and mathematics. The arquebus is their most notable arm, and goblin arquebusiers (ottaobynk, “gun boys”) were and are common sights across battlefields.

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